Saturday, August 09, 2008

Twelve reasons to hate the iPhone

I am not an iPhone user. Couldn't care for one. From techtree.com, here are twelve strikes against iPhones:
  1. You can only sync music and video through iTunes. Want to drag-and-drop content from your hard-drive? Would like to sync music from another store -- from Amazon, for example? You are out of luck.
  2. You can only install apps through iTunes. Never before has a cellphone maker slammed the door to an open development enviornment and received nothing but praise for doing so. Imagine Microsoft creating a gated software ecosystem and installing themselves as the gatekeeper. They would be eaten alive by the press. Apple gets a free pass.
  3. Apple deletes useful applications. Nullriver's modem app went to the grave with no reason stated. Apple's digital business is dependent on the music and movie industry's whims. How long before the industry dictates which applications we can run?
  4. Apple might not accept apps which might be detrimental to its own business. We won't hold our breath for competitive products to appear on the iPhone anytime soon.
  5. You can only run one third-party application at a time. An instant messenger that runs in the background and collects messages while you are away? Not happening.
  6. Apple might not allow app vendors to open up their apps. The terms of the NDA that potential application developers for the iPhone need to sign, effectively restrict redistribution of the source. Apple has created OSX on the back of FreeBSD; Safari on KHTML, SproutCore library used in MobileMe, and now they have built a layer on top that excludes others. Nik at TechCrunchIT laments that "the same community who demand all from Microsoft, feel gifted and special when Apple give them an inch of rope... Applications can only be installed from a single source, iTunes, and open source applications and distribution is near impossible. How do you install an iPhone application without iTunes? Where are the community advocates arguing for a standard interface, openess and free code?"
  7. Limited Bluetooth use. The iPhone 3G has Bluetooth 2.0 with EDR but can you transfer files over Bluetooth? Does it support A2DP? Stereo Bluetooth? No on all counts. As of now, all you get from Bluetooth are headset voice calls, and that's it.
  8. No copy-paste. This might be more of an interface issue that Apple is seeking to solve, than anything else. But it only underlines the drawbacks of a walled garden. If development was as open as say, it is on the Palm platform -- you would have a hundred different solutions by now, and at least one you could actually use. This also underlines how much the innovative spirit is killed by a controlled development environment. The iPhone ecosystem doesn't encourage software tinkering and probably won't spur garage breakthroughs that drive the industry forward.
  9. No MMS. While you can e-mail photos, multimedia messaging is absent from the device. And speaking of videos...
  10. No video recording. In the world of YouTube, the iPhone 3G does not offer video recording.
  11. No voice command. For a touch-screen-only phone, voice controls would have been a huge plus for hands-free or one-handed control. Can we expect this functionality to be added by a third-party app?
  12. Hardware locked to carriers. You cannot use any SIM card with this GSM device. How stupid is that? Hello monopolies, goodbye competition. Thanks to carrier lock-in when the phone launches in India, the iPhone 3G might not even enjoy 3G until months afterwards. How do you like them apples?

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